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Cube to Hole: Stylized Optimization

This is my technical contribution in this project you can check out the full game here
https://play.google.com/store/apps/details?id=puzzle.cube.hole.game

Custom unlit shader crafted for the game’s stylized look, with built-in lighting and highlights. Versatile across characters and environments.

Custom unlit shader crafted for the game’s stylized look, with built-in lighting and highlights. Versatile across characters and environments.

This is the full graph of my shader

This is the full graph of my shader

Shader Feature

Stencil Mask to remove intersection between hole and other object

9 Slice Cube 3D Implementation

My optimization method ensures minimal triangle overhead, maintaining performance even during peak-level complexity.